Ours is the duty of reflection, not intervention.


The urRu, more commonly known as Mystics, were a race that inhabited the Valley of the Standing Stones. They originated during Thra's second Great Conjunction, when the Fallen urSkeks attempted to purify themselves through the heat of the three suns shining on the Crystal. Instead of being cleansed of their darker natures, each urSkek was split into two beings; Skeksis and urRu. The urRu were the embodiments of the peaceful, contemplative side of the urSkeks' nature.

Despite the separation, there was still a spiritual link between each Skeksis and urRu counterpart, a constant reminder that they were only halves of the same being. If either was wounded, the other felt the pain and suffered an identical injury. If one died, both died.[2]

Name Edit

They call themselves the urRu, but I call them the Mystics...

The noun "urRu", which meant "old and wise ones",[4] was what members of the race originally called themselves. The term "Mystics" was first coined by Kotha shortly after the formation of the Alliance of the Crystal,[3] and later became a common informal name for the urRu, even among themselves.[5][6] Both terms were in use among the Skeksis, with skekGra referring to them as Mystics[6] and skekOk as urRu.[7]

Characteristics Edit

Biology and appearance Edit

Mystics! Four arms, but only two legs. And neither good for much!


The urRu/Mystics, as they appeared shortly after the Great Division.

Their faces were thrust forward on long, heavily maned necks, and were deeply wrinkled with runic patterns which represented each urRu's lines of thought. They walked with a swaying motion, and had long tails which were insufficient to counterbalance the weight of their heads. [4] When they first appeared, the urRu were lean and fairly agile creatures,[8] though by the time of Jen's quest, they relied on Prayer Sticks to move properly, which they held with their forearms, while their hind arms hung to the ground.[4] The corona that once flowed through the urSkeks was still present in the urRu, though in a much reduced state.[2]

Culture Edit

They're content to sit and watch the world die.

Their garments resembled a cross between a coat and a saddle blanket.[4] These cloaks, which were modeled after the Tree of Life,[2] were fashioned by a system of knotting threads, which formed patterns representing the wearer's thoughts.[4]

Although intelligent, the knowledge of the urRu was entirely conceptual, having no drive to learn through practice or example. This was in contrast with the Skeksis, who were an innovative and vibrant race, responsible for numerous inventions. Their collective guilt over the Great Division was such that they were unable to perform spontaneous actions, and would spend days trying to discover all permutations that could result from literally binding everyday objects together with string.[4] Cutting objects with scissors went contrary to all urRu beliefs, thus objects such as string were separated through chewing.[2]

Their nature was such that they were completely incapable of violence, except against their Skeksis others in exceptional circumstances.[6] Two urRu were killed without resistance by the Skeksis shortly after the Great Division,[8] and Jen noted that the urRu never beat or even seriously scolded him, no matter how badly he behaved. [4]

History Edit

The Great Division Edit


The urSkeks are split into Skeksis and urRu.

After nine hundred and ninety-nine and one trine passed since their arrival on Thra, the Fallen urSkeks created a network of mirrors around the Great Crystal with Aughra's help, intending to trap the light of the next Great Conjunction to re-enter their world and burn out the imperfections in their souls in the process.[2] In preparation for this, the urSkeks invited delegations representing all of Thra's sentient races to watch the occasion. However, one urSkek became wracked by nostalgia after hearing a member of the Gelfling delegation play an urSkek song, and allowed its darker nature to overwhelm it. It didn't help that Aughra's son Raunip sewed discontent amongst the urSkeks by distrusting them. When the Three Suns met, the dark hearted urSkek's rage prevented the rest of the urSkeks from entering the Crystal and being cleansed. Instead of being purified, the urSkeks were divided into two separate races; the cruel Skeksis and gentle urRu.[8]

Shortly after gaining consciousness in the Crystal Chamber, one of the Skeksis attacked and killed two urRu, thus resulting in the deaths of itself and another Skeksis. The remaining 16 urRu were driven out of the castle, closely followed by an earthquake caused by the cracking of the Crystal. The urRu managed to halt the earthquake's progress through song, though not in time to save the Podling village of Noy.[8]

The urRu retreated to the Valley of the Stones, though the Wanderer urGoh scouted Thra to survey the damage of the Division. The urRu were briefly roused from their apathy when the Skeksis sought to exterminate the Makraks, but were stopped and compelled to find a peaceful solution to the conflict.[3]

Isolation Edit

The Skeksis largely left the urRu to their own devices,[2] though they feared that the urRu would reveal the Skeksis' true nature to the Gelflings. In order to counter this, skekSil the Chamberlain spread rumours among the Gelfling clans that the urRu were cruel wizards who devoured the souls of Gelfling children. He even proposed capturing and imprisoning them in the Castle in order to stop them influencing the Gelflings.[10] Some trine later, urGoh was banished by his comrades to the Circle of the Suns for promoting urRu-Skeksis unity. It was here he met his Skeksis counterpart, skekGra the Conqueror, now labeled the Heretic and the two of them eventually found the Shard of the Division and placed it in a weapon they named the Dual Glaive, intending it to give it to the Gelfling and end Skeksis' power.[6]

Aware of the prophecy that foretold of the reversal of the Great Division, urSu the Master adopted the Gelfling Jen and prepared him as he grew for his role in finding the Shard of the Division and healing the Dark Crystal. However, they never told Jen of the Great Division, nor what the purpose of finding the Shard was. As the third Great Conjunction approached only 10 of the original 18 urRu were left. As 10 was the number of stability, urSu allowed himself to die in order for the coinciding death of skekSo the Emperor which would plunge the remaining nine Skeksis into disarray.[2] Before dying, urSu sent Jen to find the shard and heal the Dark Crystal. After Jen managed to identify the true shard, and escaped from the Garthim, urZah the Ritual Guardian lead the urRu towards the Castle, during which time both urTih the Alchemist and skekTek the Scientist died. When Jen healed the Crystal, the urRu marched into the Castle and merged with the Skeksis.[4]


100 trine later, the eight surviving urRu returned, alongside their Skeksis counterparts, after the Fireling Thurma took a Shard from the Crystal in a misguided quest to restore her homeland's dying Mother Sun.[11] Aughra attempted to convince them to aid in the search for the missing shard, but the urRu refused, preferring to observe unfolding events rather than intervening. urSol the Chanter secretly disagreed and gave Aughra an enchanted tuning fork,[12] which summoned Bohrtog when played.[13] Later, the urRu left the Crystal chamber and positioned themselves in the Castle's upper tower,[14] where they summoned a premature Great Conjunction, causing the Castle to shatter and separate the Skeksis from their intended victims.[15] After Thurma returned, she restored the Crystal and the urRu were once again merged with the Skeksis.[16]

Other continuities Edit

In the continuity established by Legends of the Dark Crystal, the urRu took no active part in the Garthim Wars 800 trine after the Great Division, though a few urRu, notably urSen the Monk, guided the Gelfling Larh during his times of self-doubt.[17][18]

Background information Edit

Behind the scenes Edit

In conceiving the urRu, Henson was inspired by the trolls featured in Brian Froud's The Land of Froud and Once upon a Time.[19] He incorporated them in his 1977 draft entitled The Mithra Treatment, in which they were identified as Bada. In Henson's notes, the Bada are portrayed as a tribe of wizards oppressed by the Reptus group (the precursors of the Skeksis). They would have raised Brian, one of the last Eunaze (which would later become the Gelflings).[20] During the 1978 noreaster, Henson was confined to a hotel room for 72 hours, and took the opportunity to expand on the Bada, renaming them urRu and modifying their connection to the Skeksis, from simple oppressed subjects to separate branches of the same species.[21] From the beginning, Henson saw them as beings that had purged themselves of all material desires, but lacking the will to act in the real world.[22]


Although Henson wanted the urRu to look like Froud's trolls, the latter modified the creatures to have four arms, in order not to lose his own creations' copyright. In portraying them as creatures in harmony with the world of Thra, Froud incorporated the same runic symbols seen on the world's landscape onto their clothes and skin.[19] The urRu were designed as more connected to the natural world than the Skeksis,[22] and the connection between the two races was suggested by giving them both the same basic shape, but with more rounded features for the urRu.[23] Their sand paintings were based on the mandala of Hindu and Buddhist iconography.[24]

Fabrication and shootingEdit

The creation of the urRu suits was supervised by Sherry Amott, who had previously worked on the Muppet dog Barkley in Sesame Street, himself portrayed via a full-body costume.[19] The actors playing the urRu had to maintain stooped postures that limited their mobility. For some scenes, it was necessary to use a platform in order to allow the actor to manipulate the head and another to move the arms.[25] To contrast the impracticality of the suits, the urRu puppets were made in sections connected by Velcro, thus facilitating removal after shooting was done. In close-ups, the actors limited themselves to manipulating the head. To further facilitate performances, the costume designers fabricated the interior structures of the puppets with nylon boning, thus preventing the performers from overheating.[19]

The urRu were the most difficult creatures to perform, with Henson himself noticing that he couldn't maintain a posture in the suit for more than 5-10 seconds.[26] Jean-Pierre Amiel, a Swiss mime, was hired to teach the performers how to walk and stay still in hunched positions.[19] Amiel also performed urUtt, the urRu Weaver, in the film.

Although Henson intended to give the urRu a more prominent role in the film, he had to cut most of their scenes, as his sponsors considered the characters boring, in contrast to the Skeksis.[27]

Interpretations Edit

Cheryl Henson stated that the Skeksis and Mystics represented two aspects of the entertainment industry for her father, with the Mystics being the creative side and the Skeksis personifying the stressful financial part.[28]

Peter T. Chattaway, writing on Patheos from a Christian perspective, proposed that the Mystics represent the spiritual realm, in contrast to the Skeksis who represent the physical through their greed for both food and power.[29]

Professor Sidney Dobrin characterized the Mystics as personifications of environmental harmony, contrasting them with the Skeksis who embody environmental destruction.[30]

Gideon Haberkorn of the University of Mainz noted how the Mystics seem to represent noble savages who are, nonetheless, complicit in Thra's destruction through their inaction.[31]

Mat Auryn, writing on Patheos from a Kabbalistic perspective, noted how the original 10 Mystics were evocative of the 10 holy Sefirot on the Tree of Life, the light opposites of the 10 Qliphoth evoked by the Skeksis.[32]

References Edit

  1. Spurrier, S., The Power of the Dark Crystal, #3, Archaia, USA, May 2017
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Froud, B. & Llewellyn, J. J., (2003) The World of the Dark Crystal. Pavilion Books. ISBN 1-86205-624-2
  3. 3.0 3.1 3.2 B. Froud, M. Dow Smith, A. Sheikman & L. John (2015). The Dark Crystal: Creation Myths, Vol. III. Archaia. ISBN 978-1-60886-435-5.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Smith, A. C. H., & Odell, D. (1982). The Dark Crystal. Holt, Rinehart and Winston . ISBN 0030624363
  5. Age of resistance logo Age of Resistance – "The First Thing I Remember Is Fire". Netflix. August 30, 2019
  6. 6.0 6.1 6.2 6.3 6.4 "Time to Make...My Move" The Dark Crystal: Age of Resistance. Netflix. August 30, 2019
  7. Henson, J. & Oz, F. (dir.); Henson, J., Kurtz, G. & Lazer, D. (prod.); Henson, J. & Odell, D. (writ.) (December 17, 1982). The Dark Crystal (Motion picture). New York City, NY: Jim Henson Productions.
  8. 8.0 8.1 8.2 8.3 Froud, B., Dysart, J., Sheikman, A. & John, L. (2012). The Dark Crystal: Creation Myths, Vol. II. Archaia. ISBN 978-1-936393-80-0
  9. Spurrier, S. & Kennedy Johnson, P., The Power of the Dark Crystal, #5, Archaia, USA, July 2017
  10. The Dark Crystal Author Quest: The Gelfling Gathering, The Jim Henson Company (2013)
  11. Spurrier, S., The Power of the Dark Crystal, #3, Archaia, USA, May 2017
  12. Spurrier, S., The Power of the Dark Crystal, #4, Archaia, USA, June 2017
  13. Spurrier, S. & Kennedy Johnson, P., The Power of the Dark Crystal, #5, Archaia, USA, July 2017
  14. Spurrier, S. & Kennedy Johnson, P., The Power of the Dark Crystal, #6, Archaia, USA, August 2017
  15. Spurrier, S. & Kennedy Johnson, P., The Power of the Dark Crystal, #11, Archaia, USA, February 2018
  16. Spurrier, S. & Kennedy Johnson, P., The Power of the Dark Crystal, #12, Archaia, USA, March 2018
  17. Kessel, B. R. & Arnhold, H. (2007) Legends of the Dark Crystal Volume 1: The Garthim Wars. TokyoPop. ISBN 1598167014
  18. Kessel, B. R. & Arnhold, H. (2010) Legends of the Dark Crystal Volume 2: Trial by Fire. TokyoPop. ISBN 1598167022
  19. 19.0 19.1 19.2 19.3 19.4 C. Gaines, The Dark Crystal The Ultimate Visual History, Titan Books, 2017, pp. 90-97, ISBN 1-78565-592-2.
  20. Jim Henson, The Mithra Treatment [DVD special Feature]. The Dark Cyrstal: Collector's Edition, Dir. Jim Henson & Frank Oz. 1982. Colombia Tristar Home Entertainment, 2003. DVD.
  21. C. Gaines, The Dark Crystal The Ultimate Visual History, Titan Books, 2017, p. 28, ISBN 1-78565-592-2.
  22. 22.0 22.1 Making-of. Reflections of the Dark Crystal: Light on the Path of Creation. Dir. Michael Gillis. Sony Pictures Home Entertainment, 2007. DVD.
  23. C. Gaines, The Dark Crystal The Ultimate Visual History, Titan Books, 2017, p. 78, ISBN 1-78565-592-2.
  24. C. Gaines, The Dark Crystal The Ultimate Visual History, Titan Books, 2017, p. 123, ISBN 1-78565-592-2.
  25. C. Finch, The Making of the Dark Crystal: Creating a Unique Film, Henry Holt & Co, 1983, p. 58, ISBN 0-03-063332-X.
  26. Making-of. The World of the Dark Crystal. Dir. Jim Henson & Frank Oz. 1982. Colombia Tristar Home video, 1999. DVD.
  27. B. J. Jones, Jim Henson: The Biography, Ballantine Books, 2013, p. 345, ISBN 978-0-345-52611-3.
  28. Gaines, C. (2017), The Dark Crystal: The Ultimate Visual History, Titan Books, p. 29, ISBN 1-78565-592-2.
  29. Chattaway, P. T., The Dark Crystal — good, evil, body, and soul, (10 March, 2006)
  30. Dobrin, S. I., "It's not easy being green": Jim Henson, the Muppets, and Ecological Literacy", in S. I. Dobrin & K. B. Kidd (editors), Wild Things: Children's Culture and Ecocriticism, Wayne State University Press, 2004, p. 245, ISBN 0814330282
  31. Haberkorn, G., "Interpreting the Various Species in The Dark Crystal and Fraggle Rock", in J. C. Garlen & A. M. Graham (editors), The Wider Worlds of Jim Henson: Essays on His Work and Legacy Beyond The Muppet Show and Sesame Street, McFarland, 2012, pp. 73-87, ISBN 0786469862
  32. Auryn, M., The Mysticism, Spirituality & Occultism of The Dark Crystal, (December 31, 2018)

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