The Dark Crystal: Age of Resistance Tactics is a video game based on The Dark Crystal: Age of Resistance. It is a battle-strategy game where you play as the Gelfling in a war against each other. Other species such as the Podling and the Fizzgigs will also be playable.

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It was initially revealed during Nintendo's E3 event on June 11th, 2019. However it is not exclusive to the Nintendo Switch, and was released on the PlayStation 4, Xbox One, Windows, and macOS as well[1] on February 4th, 2020.

In The Dark Crystal: Age of Resistance Tactics, lead the heroic Gelfling to restore light to the world of Thra! Experience everything the fantasy world has to offer by playing through the events of the Netflix series. Encounter never-seen-before playable characters, stories, and environments.

Plot[edit | edit source]

The heroes of Thra are summoned to the Dream Space by Aughra. One by one, they share their memories with one another. Deet recalls being attacked by Nurlocs in Domrak before being rescued by Keet. Vliste-Staba informs her that the Nurlocs are consumed by the Darkening, which is spreading from the Crystal and threatening all of Thra. The Sanctuary Tree urges her to alert the seven Gelfling Clans to the risk the planet is facing.

Rian recalls being on duty at the Castle of the Crystal alongside his lover Mira when they discover that some Arathim are loose. They pursue the creatures to the Chamber of Life, where Rian witnesses the Skeksis murdering Mira by draining her essence and consuming it. Rian is then discovered by the Skeksis and flees. He finds his best friend Gurjin and tells him what he has seen. Gurjin reveals that the Skeksis have been spreading lies that Rian has gone mad and has murdered Mira. Along with two other members of the Castle Guard, Breg and Alyadon, they make to escape from the Castle. They are ambushed by skekSil the Chamberlain and Gurjin allows himself to be captured so that the others can escape.

Gurjin's twin sister Naia and her friend Kylan set out from the Swamp of Sog to locate Rian and return him to the Castle in exchange for Gurjin's freedom. Along the way, they are attacked by Darkended Armaligs and have to fight their way out. They later find Rian in a Podling tavern, where Tavra is also seeking to apprehend him. A fight ensues, after which Rian convinces the others to dreamfast with him, proving his innocence and the Skeksis' villainy. Rian's father, Ordon, arrives and witnesses his son's memories, apologizing for not trusting him earlier.

As the heroes make their way through the Endless Forest, they are ambushed by skekMal the Hunter. Ordon defeats the bloodthirsty Skeksis by knocking them both into a pit of Gobbles, sacrificing his own life in the process. Unfortunately, his sacrifice is in vain, as skekMal leaps out of the pit and captures Rian.

Brea recalls searching through the library in Ha'rar for a book about the tithing ceremony. However, her efforts leave the library in ruins and Tavra warns her that she will be sent to the Order of Lesser Service as punishment.

Once she leaves the Caves of Grot, Deet sets out for Ha'rar and is attacked by a group of Arathim. She is rescued by a Podling named Hup, who vows to escort her to Ha'rar. On their way, they stop at Stone-in-the-Wood, where they fight off some rude Gelfling who react adversely to their presence. They flee the village when the guards arrive to apprehend them.

Tavra, Naia, Kylan, Alyadon, and Breg travel to the Castle. As the others go to rescue Gurjin, Tavra part ways with them to find out what the Skeksis are up to. They free Gurjin from his cell and successfully fight their way out of the Castle.

Brea carries out her punishment in the Order of Lesser Service, catching and bathing resistant Podlings. She later escapes by making a deal with one of the Podlings that she will not force them to take a bath if they do not tell anyone that she has run off. She returns to the Citadel where she discovers an underground room containing the sigils of each of the seven clans. She tries to light them in specific orders, but comes to the realization that no clan should be ranked above another.

Rian's allies rescue him from the carriage in which he is being held prisoner by skekSil and together they defeat the Chamberlain, who flees back to the Castle. Brea is awarded a protector, Lore, for determining that all of the clans should be equal. She informs her mother, All-Maudra Mayrin, of her discovery. However, Mayrin is murdered by skekVar the General when she defies him. Brea's eldest sister Seladon becomes the new All-Maudra following their mother's death and Brea and her friends are abducted by the Skeksis. They are rescued shortly afterwards by Rian and Lore.

The heroes make for the Crystal Desert to travel to the Circle of the Suns, as they have been instructed to do in a message delivered by Lore. Arriving at the outskirts of the desert, they meet Rek'yr of the Dousan Clan, who agrees to help them on their quest once they prove their skill in battle to him. Once they cleanse the desert of Darkened creatures, Rek'yr leads them to the Circle of the Suns, where they meet skekGra the Heretic and UrGoh the Wanderer. The duo perform the True History of Thra in which they reveal that creatures called urSkeks came to Thra, deceived Aughra and cracked the Crystal, creating the Darkening and splitting the urSkeks into the Skeksis and the urRu. They also inform them of the Dual Glaive, which they say is hidden where the Three Suns dare not shine. They state that the clans must be united if the Skeksis are to be defeated.

SkekMal arrives and attacks, but is confronted by his UrRu counterpart, UrVa the Archer, who warns him to let them go. SkekMal is defeated and flees, but UrVa is badly wounded as a result. He tells them to go on and find the Dual Glaive. Meanwhile, skekVar arrives at Stone-in-the-Wood accompanied by Tavra, who has been taken over by a Threader. She unleashes many more Threaders, which take control of Maudra Fara and the other Gelfing of the Stonewood Clan and forces them to travel to the Castle.

The heroes travel to Smerth-Staba to convince the Drenchen Clan to join their cause. SkekSil is in the area and several Gelfling have gone missing, so the heroes go to investigate. They meet resistance from Drenchen Gelfling who believe them responsible for the disappearances, but after fighting against them and saving them from a horde of Arathim they convince them that they are there to help. They find skekSil and defeat him, driving him out of Sog.

Deet deduces that the Dual Glaive is in the Caves of Grot and leads her friends there. Upon arrival, they discover that many of the Grottan Clan have been taken over by Threaders. They fight their way through the Arathim and locate Deet's brother Bobb'N, who is being attacked by Darkened Nurlocs. They rescue him and make for the Sanctuary Tree, which is being consumed by Nurlocs. Before they leave, Deet promises the Tree that she will defeat the Darkening. Once they reach the surface, Maudra Argot presents them with one half of the Dual Glaive, informing them that the other half is in Stone-in-the Wood.

The heroes travel towards Ha'rar and are confronted by rangers who have been sent by Seladon to arrest them and take them to the Citadel. The heroes defeat them and reach the city, where they learn that some Gelfling of the Vapra Clan have started a resistance and are imprisoned by Skeksis loyalists led by skekVar. The heroes sneak into the Citadel through underground tunnels and free the prisoners. They fight their way through Seladon's Paladins and then face skekVar himself, defeating him and driving him out of Ha'rar.

The heroes make for the Sifan Coast, with Alyadon informing them that the blight of the Darkening and the Skeksis' tithes have taken a toll on the smaller fishing villages. Kylan states that the elders of the Sifa Clan remain loyal to the Skeksis, but others may be willing to join their cause. Alyadan informs them that a well-known scholar named Ivo has gone missing and that he may be a useful ally if found. They locate him among a shipwreck and save him from an attack by Darkened creatures. He reveals that he has been sent by Elder Cadia to decipher ancient symbols and promises to share any information he has found with them. From the symbols he learns of a secret cave hidden among the rocks on the coast. He leads them to the cave and discovers etchings depicting the Three Suns aligned above the Crystal, but can only decipher a single line of text: the Great Conjunction.

At the request of Maudra Seethi, the heroes rescue missing sailors, Van and Jilly, from a band of pirates. Van and Jilly reveal that they stole the pirates' treasure as their village was in desperate need of it, with much of its wealth lost to the Skeksis' tithings. Once they defeat the pirates, the heroes help Van and Jilly deliver the treasure to their village, with the duo declaring themselves to be in their debt.

The heroes travel to Sami Thicket, where Kylan warns them that they will have a hard time convincing the Spriton Clan to join their cause, as they are the clan most loyal to the Skeksis. They are attacked by a group of Gelfling, with one of them claiming them responsible for the death of her brother Bolan, who was a member of the Castle Guard. They assure her that they are not killers and promise to find out what happened to him. They discover a village under attack from Darkened Podlings and defend it before travelling to the Podling village. They are met by Pombo, a Podling musician who promises to help them if they save his village. They reach the village and discover skekTek the Scientist, who has been experimenting on the Podlings by poisoning their water in an attempt to create an army for the Skeksis. They defeat him and drive him back to the Castle. Pombo plays a song that puts the other Podlings to sleep and drives the Darkening out of them.

The heroes return to the Castle and Gurjin leads them to the Chamber of Life, where they are attacked by skekTek's experiments and subdue them by activating their collars. As they travel through the corridors, they are bewildered to find no guards on patrol. They reach the vaults and discover the guards' weapons and armor abandoned, concluding that the Skeksis have drained all of them. They discover that the Stonewood Gelfing have been captured and the Arathim Ascendancy promises to help free them. Breg suggests searching the wilderness for any that have managed to escape. They aid two Gelfling, Pinn and Orla, in an attack by Darkened creatures. Pinn and Orla reveal that they barely escaped the Arathim attack on Stone-in-the-Wood and have been hiding in the forest ever since. The heroes escort them safely back to their home.

In the Chamber of Life, skekSo the Emperor urges skekTek to revive skekMal by any means necessary, but skekTek is yielding no results with Gelfling essence. Aughra enters and informs them that they need her essence, the essence of Thra itself, which she promises to give them in exchange for releasing the Gelfling. SkekSo agrees and orders skekVar to escort the Gelfling from the Castle. Aughra's essence fails to revive skekMal, but skekSo still considers it a victory, as there is now nobody left who can stop them.

Brea meets up with Tavra and they prepare to free the captive Gelfling, but skekSil and skekVar arrive to stop them. They free the Gelfling from their cells and shut the prison gates to prevent the Skeksis from pursuing them. Brea, Tavra and Seladon confront skekVar in the Crystal Chamber with the aid of the Arathim. They reach the exit, but Tavra goes back to kill skekVar and avenge their mother. SkekVar begs for his life, but before Tavra can deliver the killing blow, skekSil enters the Chamber and kills her. Devastated at the loss of their sister, Brea and Seladon flee the Castle.

The heroes gather in Stone-in-the-Wood and finds the other half of the Dual Glaive in the Crucible. Rian completes the weapon and the flames turned blue. Maudra Argot and Deet urge him to address all of the Gelfling of Thra and he calls upon them to join him at Stone-in-the-Wood so that they can unite and rise up against the Skeksis. SkekSo interrupts the message and vows to crush their rebellion, to which Rian challenges him and the other Skeksis to meet them in battle.

The Skeksis descend upon Stone-in-the-Wood and skekVar confronts the heroes. Once they defeat him, he orders Rian to finish him off with the Dual Glaive. Rian refuses to do this, proclaiming that he is not a killer, and he and his allies leave the wounded General behind. SkekVar is then found by skekSil, whom he begs for help. SkekSil instead murders him, claiming his place as skekSo's most trusted advisor.

To the surprise of everyone, skekMal returns from the dead and descends on the battlefield. As he is now more powerful than ever, the heroes are unable to defeat him. However, they are saved when UrVa sacrifices himself by leaping from the top of the Circle of the Suns, killing both himself and skekMal.

The heroes best his mightiest warriors and go to face the Emperor himself. SkekSo is accompanied by skekSil and skekTek, the former of whom advises him that they should flee as the Gelfling are too many. SkekSo declares that he will win at any cost and promises to unleash the true power of the Darkening upon his enemies. United against their common enemy, the heroes defeat skekSo and cause the Skeksis to retreat back to the Castle.

Brea finds the Shard of the Division within the hilt of the Dual Glaive. Rian watches as Deet, who becomes infected with the Darkening during the battle with skekSo, disappears into the Endless Forest. Aughra tells the heroes that the many have become one and the victory belongs to all of them. She states that there is hope for the future, but warns them to take care as hope is fragile, like a Crystal Shard.

Features[edit | edit source]

  • Over the course of 70 unique turn-based campaign battles taking place across the lands of Thra, recruit new allies and customize their forces by assigning them jobs and outfitting them with new equipment.
  • Continue the Story in an Expanded World of Thra - Delve deeper into the legend of The Dark Crystal to learn more about the Gelfling clans and their histories across more than 5 diverse, modular territories. Choose from over 15 character jobs, play through reimagined and brand-new battles against the malicious Skeksis and help lead the proud Gelfling to victory.
  • Gelfling Tactics - Devise unique ways for the outmatched Gelfling to fulfill their prophecy in multi-layered, turn-based tactical combat. Units can be customized for specific fights with gear, upgradable abilities and a job system. Use guile, planning and cunning to overcome superior foes!
  • Highly Replayable - Replay finished battles to earn full marks or replay the entire game! Once completed, challenge New game+ mode, keeping all progress from the first playthrough while facing more difficult versions of battles.
  • Rich, Dynamic Environments - The world of Thra is a living, unpredictable environment as dangerous as it is beautiful. Dynamic events on the battlefield may create opportunities or put the Gelflings at a disadvantage, necessitating rapid changes in strategy.

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